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package random
import (
"context"
"math/rand"
"github.com/go-kratos/kratos/v2/selector"
"github.com/go-kratos/kratos/v2/selector/node/direct"
)
const (
// Name is random balancer name
Name = "random"
)
var _ selector.Balancer = (*Balancer)(nil) // Name is balancer name
// Option is random builder option.
type Option func(o *options)
// options is random builder options
type options struct{}
// Balancer is a random balancer.
type Balancer struct{}
// New an random selector.
func New(opts ...Option) selector.Selector {
return NewBuilder(opts...).Build()
}
// Pick is pick a weighted node.
func (p *Balancer) Pick(_ context.Context, nodes []selector.WeightedNode) (selector.WeightedNode, selector.DoneFunc, error) {
if len(nodes) == 0 {
return nil, nil, selector.ErrNoAvailable
}
cur := rand.Intn(len(nodes))
selected := nodes[cur]
d := selected.Pick()
return selected, d, nil
}
// NewBuilder returns a selector builder with random balancer
func NewBuilder(opts ...Option) selector.Builder {
var option options
for _, opt := range opts {
opt(&option)
}
return &selector.DefaultBuilder{
Balancer: &Builder{},
Node: &direct.Builder{},
}
}
// Builder is random builder
type Builder struct{}
// Build creates Balancer
func (b *Builder) Build() selector.Balancer {
return &Balancer{}
}